Today I'm going to talk about a brief
fling I had with a game called Just Cause 2. We ha some brief fun
together, we saw each others flaws but stayed for our strengths.
Eventually though, there's that one flaw you just can't ignore. For
me, it's the bad checkpoint system.
Just Cause 2, you have a checkpoint
system that flies against what you stand for, and encourages aberrant
play during your missions.
Playing on 'experienced' difficulty, I
could have rampages, but actually had to worry about military
response. Things could easily get out of hand, and I tended to die
often. I was fine with this, it was challenging, thrilling and at no
point did I ever die thinking it was unfair. Upon death, any progress
made was saved, those fuel tanks I blew up? Still blown up, but I
reset to the closest allied stronghold. These are not close by, it
could easily be 7-8min travel, by car to get back to where I was.
That, or pay for 'extraction', a form of quick travel available to
locations you've discovered already, where you jump from a
helicopter. This was a time vs money thing, and it was fair. It
wasn't all that cheap either, everything from auto-travel to guns was
rather expensive and you could run out of funds fast if you weren't
careful. I was planning! I was watching my heat! Most importantly, I
was enjoying myself.
Too bad about about the missions
though, because they really killed all of this. Missions always start
far from the objective. On average you have 4km of travel from where
the mission starts to where you need to be. You cannot 'extract'
during missions so it's time to jack a car. Missions also take place
on the world map, so all the normal things are there was well, the
things you need to be destroying and collecting. So far so good. I go
around destroying some things on my way to the numerous objectives of
what I need to take out. Heat goes up, army responds, let's say I
died. Well, that was probably my own fault, let's try again. Ok,
everything has reset, that was expected. Hmm, all the collectables I
got are back, and all the non-objective things I destroyed are back
too, this doesn't happen normally. It's a mission, rules are a bit
different, but what's this? I'm 4km away again. Ok, that irks me a
bit, couldn't have started me back at the place? I try again, play
more careful and for example's sake we'll assume I died again.
Well... time to jack a car... again....
Here's what I learned. The point of the
game is destroying things, things littered everywhere. Fuel
containers, broadcast towers, radio masts, SAM turrets. This gives
you 'chaos', a mark of progress as missions unlock at certain levels
of accumulated chaos.
Once in a mission, you are to ignore
them. Sure it's fun to blow them up on the way, but it's only extra
heat, heat that will get you killed. As much fun as it is to destroy
all this stuff, by your 3rd time driving back to the
mission, you'll wish you had just stuck to the objectives. If it's
two radio towers, you just take down those two radio towers. You
finish the mission and THEN you can go back and start
destroying/collecting things. It creates aberrant behavior in that
the game turns from 'all the things' to 'ignore all the things' if
you want to succeed.
This in itself I could accept, if it
wasn't for having to drive back, EVERY TIME.
I suppose one answer could be to tone
the difficulty down, so I could just get through and see the story.
But A) That diminishes the challenge, B) Doesn't fix the checkpoints
and C) The story, writing and acting are HORRIBLE, and not the reason
to play the game.
I suppose I could just ignore the
missions, but as with Grand Theft Auto, there are many things gated
behind story progression.
My response has been to stop playing.
9% game completion, almost a crime in my book as I quite enjoy
finishing things, side quests, collectables. But the checkpoint
system just doesn't work for me. Like Shadowrun when it first came
out, I need to let it go.
Also like this jet...
It's not me Just Cause 2, it's you.
Gather your data and get out of my hard drive, we're through.
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