Alright, today I'm digging into levels!
Not as in set pieces or sections of story, but as the relative term
of power.
Levels, the best and worst mechanic of
the MMO at the same time. Levels can be applied to anything,
characters, enemies, skills, gear and even environments. The ultimate
guidance of character growth and travel.
Some games focus on the story. A linear
path through set environments where your character may grow in power
to provide options. In this context, after enough experience is
gained, you earn a level and with it, a skill point. Choices on how
to spend this skill point are separated into trees or paths that
follow a particular theme. More often then not, these can be 'Melee',
'Stealth' and 'Magic' options, but that changes per game. I usually
like this kind of progression. Leveling is second to playing through
the main story and serves as a reward where you further refine your
personal play style. Stealth characters start sneaking up on enemies,
avoid traps easier, perhaps even avoid enemies all together. Melee
characters gain more health, stand toe to toe with more enemies at
once, block more damage with shields and wade through enemies like
mud. Magic characters sometimes get to choose their flavor of magic,
and use it to burn down everything in their path. That bandit is
burnt to his boots before he even saw you, and his friends turned to
char before even getting into melee range.
I love it, it adds replay value. It
adds personalization. It makes fun discussion with friends on how
everyone approached things differently. Games in this category
include Might & Magic Dark Messiah, Farcry 3 and the Mass Effect
series. (Wasn't Mass Effect 1 great?)
Let's open the world some more. No
longer focused on a completely linear story, we'll open up to a more
sandbox environment. The Elder Scrolls, Fallout 3 and Fallout: New
Vegas fall into this and again I tend to love it. A story if you
want, side missions if you want. The focus of the game shifts from
the story to your character and what you do. Some will ignore the
side stuff and just shoot through the main story. This style of play
resembles the previous grouping of games but still fits the bill.
Some will ignore the main story and wander from town to town helping
NPCs. Some will ignore towns and just wander the map investigating
any ruin or cave they find. Some will stay in towns but just try to
steal anything and everything allowed. Some will try to be the terror
and slay each and every person on the map, including townsfolk. All
the while gaining experience and skill points that they will spend as
they see fit.
We are not yet at the problem in the
system. Levels are serving their purpose.
Now we're going to make the game
MULTIPLAYER. Now we're going to start encountering problems.
Borderlands 2. I hate it.
It started well enough, we all made a
character and started the journey together. After playing a few hours
and gaining some levels we finished for the night and went to bed.
Flash forward to our next chance to all play together, some have had
more free time then others. Our characters, once of equal power and
level are now within a 20 level spread. So we try having the 2
higher ups come into the lower areas. They demolish everything in a
few hits, the lower level characters can barely do anything except
move forward to keep up as even a boss battle is done in seconds. Not
very fun for either side. So we try switching to playing in the
higher areas. The higher ups have fun because things are finally a bit
of a match for them. But the lower levels can barely take a step
before they die near instantly. Headshotting an enemy with a sniper rifle barely moves
the health bar. It still wasn't much fun.
Easy enough to fix, just have a
character we only play when all 4 of us are around. Different days
have different combinations of us available to play. We're each
playing at least 5 different characters and some take that better
then others. Perhaps I'm a minority in this sentiment, but I find it
infuriatingly needless.
This is just one example of such a game. Quite a few have this problem. Wednesday, I'll dive into how I would
personally solve the problem in Borderlands 2. Not everyone sees it
as such, but I find it odd a game about playing with friends so
blatantly gates you from meaningfully doing so.
After that, the murky water of the MMO...
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