Missed Wednesday huh? Dang. I was too
busy teaching kindergarteners about polymers.
Alright, so Monday I went into leveling, where it worked and where I thought it began to not.
Borderlands 2 was my example where it's
so easy to not really be able to play your friends meaningfully due
to levels. Now don't get me wrong, I understand the entire point to
that kind of game is the acquisition of power. But how do you balance
that with playing with friends who have more or less time then you
do?
If we want to keep the point of the
game the same, the acquisition of power, then scaling could be one
possible solution. If player A is level 34, and player B is level 17,
scale Player A and his guns down to player B. Now A is still more
powerful, he still has all of his skill points, his guns are equal to
his level where as B might have guns a few levels old.
With this one change, I would probably
play that game again.
I could say the same for Diablo III and
Torchlight II. I don't mind trying different classes, but maintaining
5 or more characters based on who is online is bothersome.
That actually turned out as much
shorter an explanation then I thought it would have been.
Payday 2: A game that got it right.
Payday and Borderlands home some similarities. 4 player co-operative
game play, combat focused mainly around guns, with levelling up and
skill points. Where they differ is the point of the game. Borderlands
focuses on the acquisition of power, Payday is the acquisition of
utility. Borderlands has a linear story, Payday is a series of
repeatable heists, bank or otherwise. In Borderlands you level and
gain stats and skill points. Become able to equip better guns and
shields with more stats. In Payday, you gain levels and earn skill
points. These skill points provide options, but not necessarily
always power. At certain levels you unlock more guns. These guns are
not more powerful then what is already available, but provides more
options. The only part of leveling I would say is straight power, is
the different levels of armour. Even though each unlock of armour has
better protection, it's less concealable. If you want to take the
stealth approach, wearing the thickest armour isn't going to work.
Each unlock of armour is also slower. A dedicated bagman may want to
wear lighter armour just to not be slowed down. The final armour
unlock happens rather early on, at level 31. The best armour can be
obtained at level 38 through the proper spending of skill points. The
majority of armour is unlocked by level 12.
A level 100 playing with a level 1 in
Payday 2 happens easily. The level 1's equipment isn't statistically
better or worse then the level 100's. But the level 100 has OPTIONS
and UTILITY.
Despite a level spread in our group, we
all manage to play together. No one is over or underpowered compared
to the content, and everyone feels useful.
I'm going to need to cut this post
short. Next time, MMOs.
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